renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory,
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@@ -31,25 +31,25 @@ namespace hgl
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TextLayout * tl_engine;
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Color4f color;
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GPUBuffer * ubo_color;
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DeviceBuffer * ubo_color;
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SortedSets<TextPrimitive *> tr_sets;
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private:
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friend TextRender *CreateTextRender(GPUDevice *,FontSource *,RenderPass *,GPUBuffer *,int limit=-1);
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friend TextRender *CreateTextRender(GPUDevice *,FontSource *,RenderPass *,DeviceBuffer *,int limit=-1);
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TextRender(GPUDevice *dev,FontSource *);
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bool InitTileFont(int limit);
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bool InitTextLayoutEngine();
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bool InitUBO();
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bool InitMaterial(RenderPass *,GPUBuffer *);
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bool InitMaterial(RenderPass *,DeviceBuffer *);
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public:
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~TextRender();
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bool Init(RenderPass *rp,GPUBuffer *ubo_camera_info,int limit);
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bool Init(RenderPass *rp,DeviceBuffer *ubo_camera_info,int limit);
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public:
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@@ -82,7 +82,7 @@ namespace hgl
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* 创建一个文本渲染器
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* @param limit 节数限制(-1表示自动)
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*/
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TextRender *CreateTextRender(GPUDevice *,FontSource *,RenderPass *,GPUBuffer *,int limit);
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TextRender *CreateTextRender(GPUDevice *,FontSource *,RenderPass *,DeviceBuffer *,int limit);
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}//namespace graph
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}//namespace hgl
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#endif//HGL_GRAPH_TEXT_RENDER_INCLUDE
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