renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory,
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@@ -7,7 +7,7 @@ namespace hgl
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{
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namespace graph
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{
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class VertexAttribBuffer:public GPUBuffer
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class VertexAttribBuffer:public DeviceBuffer
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{
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VkFormat format; ///<<3C><><EFBFBD>ݸ<EFBFBD>ʽ
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uint32_t stride; ///<<3C><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>ֽ<EFBFBD><D6BD><EFBFBD>
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@@ -17,7 +17,7 @@ namespace hgl
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friend class GPUDevice;
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VertexAttribBuffer(VkDevice d,const GPUBufferData &vb,VkFormat fmt,uint32_t _stride,uint32_t _count):GPUBuffer(d,vb)
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VertexAttribBuffer(VkDevice d,const DeviceBufferData &vb,VkFormat fmt,uint32_t _stride,uint32_t _count):DeviceBuffer(d,vb)
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{
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format=fmt;
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stride=_stride;
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@@ -31,7 +31,7 @@ namespace hgl
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const VkFormat GetFormat()const { return format; }
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const uint32_t GetStride()const { return stride; }
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const uint32_t GetCount ()const { return count; }
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};//class VertexAttribBuffer:public GPUBuffer
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};//class VertexAttribBuffer:public DeviceBuffer
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using VBO=VertexAttribBuffer;
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}//namespace graph
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