renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory,
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@@ -42,8 +42,8 @@ public:
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virtual ~MaterialParameters();
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bool BindUBO(const AnsiString &name,GPUBuffer *ubo,bool dynamic=false);
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bool BindSSBO(const AnsiString &name,GPUBuffer *ubo,bool dynamic=false);
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bool BindUBO(const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false);
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bool BindSSBO(const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false);
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bool BindSampler(const AnsiString &name,Texture *tex,Sampler *sampler);
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bool BindInputAttachment(const AnsiString &name,ImageView *);
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