renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory,
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@@ -28,8 +28,8 @@ public:
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MaterialParameters *GetMP(){return mp_value;}
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MaterialParameters *GetMP(const DescriptorSetsType &type);
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bool BindUBO(const DescriptorSetsType &type,const AnsiString &name,GPUBuffer *ubo,bool dynamic=false);
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bool BindSSBO(const DescriptorSetsType &type,const AnsiString &name,GPUBuffer *ubo,bool dynamic=false);
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bool BindUBO(const DescriptorSetsType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false);
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bool BindSSBO(const DescriptorSetsType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic=false);
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bool BindSampler(const DescriptorSetsType &type,const AnsiString &name,Texture *tex,Sampler *sampler);
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};//class MaterialInstance
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VK_NAMESPACE_END
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