renamed DeviceBuffer/DeviceMemory instead of GPUBuffer/GPUMemory,
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@@ -21,7 +21,7 @@ class TestApp:public CameraAppFramework
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{
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SkyColorConfig scc;
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GPUBuffer *ubo_color=nullptr;
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DeviceBuffer *ubo_color=nullptr;
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private:
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@@ -32,7 +32,7 @@ private:
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MaterialInstance * material_instance =nullptr;
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Pipeline * pipeline =nullptr;
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GPUBuffer * ubo_sky_color =nullptr;
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DeviceBuffer * ubo_sky_color =nullptr;
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Primitive * ro_skyphere =nullptr;
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