use VKDescriptorSet instead of VKDescriptorSets
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@@ -3,7 +3,7 @@
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKPipeline.h>
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#include<hgl/graph/VKDescriptorSets.h>
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#include<hgl/graph/VKDescriptorSet.h>
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#include<hgl/type/Color4f.h>
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VK_NAMESPACE_BEGIN
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class GPUCmdBuffer
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@@ -3,7 +3,7 @@
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#include<hgl/graph/VK.h>
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#include<hgl/type/String.h>
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#include<hgl/graph/VKDescriptorSets.h>
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#include<hgl/graph/VKDescriptorSet.h>
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VK_NAMESPACE_BEGIN
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class MaterialParameters
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{
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@@ -3,7 +3,7 @@
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#include<hgl/graph/VKMaterial.h>
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#include<hgl/graph/VKPipeline.h>
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#include<hgl/graph/VKDescriptorSets.h>
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#include<hgl/graph/VKDescriptorSet.h>
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#include<hgl/graph/VKPrimitive.h>
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#include<hgl/graph/VKBuffer.h>
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#include<hgl/graph/VKSampler.h>
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@@ -3,7 +3,7 @@
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#include<hgl/graph/VKPrimitive.h>
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#include<hgl/graph/VKPipeline.h>
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#include<hgl/graph/VKDescriptorSets.h>
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#include<hgl/graph/VKDescriptorSet.h>
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#include<hgl/graph/VKMaterial.h>
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#include<hgl/graph/VKMaterialParameters.h>
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#include<hgl/graph/VKMaterialInstance.h>
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