add mtl_name value in Material class,It's name of material.
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@@ -89,8 +89,8 @@ public: //Material
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const ShaderModule *CreateShaderModule(const OSString &filename,ShaderResource *shader_resource);
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const ShaderModule *CreateShaderModule(const OSString &filename);
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Material * CreateMaterial(const OSString &vertex_shader_filename,const OSString &fragment_shader_filename);
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Material * CreateMaterial(const OSString &vertex_shader_filename,const OSString &geometry_shader_filename,const OSString &fragment_shader_filename);
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Material * CreateMaterial(const UTF8String &mtl_name,const OSString &vertex_shader_filename,const OSString &fragment_shader_filename);
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Material * CreateMaterial(const UTF8String &mtl_name,const OSString &vertex_shader_filename,const OSString &geometry_shader_filename,const OSString &fragment_shader_filename);
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Material * CreateMaterial(const OSString &);
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MaterialInstance * CreateMaterialInstance(Material *);
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