add mtl_name value in Material class,It's name of material.
This commit is contained in:
@@ -187,9 +187,9 @@ public: //shader & material
|
||||
|
||||
ShaderModule *CreateShaderModule(ShaderResource *);
|
||||
|
||||
Material *CreateMaterial(ShaderModuleMap *shader_maps);
|
||||
Material *CreateMaterial(const VertexShaderModule *vertex_shader_module,const ShaderModule *fragment_shader_module);
|
||||
Material *CreateMaterial(const VertexShaderModule *vertex_shader_module,const ShaderModule *geometry_shader_module,const ShaderModule *fragment_shader_module);
|
||||
Material *CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *shader_maps);
|
||||
Material *CreateMaterial(const UTF8String &mtl_name,const VertexShaderModule *vertex_shader_module,const ShaderModule *fragment_shader_module);
|
||||
Material *CreateMaterial(const UTF8String &mtl_name,const VertexShaderModule *vertex_shader_module,const ShaderModule *geometry_shader_module,const ShaderModule *fragment_shader_module);
|
||||
|
||||
public: //Command Buffer 相关
|
||||
|
||||
|
Reference in New Issue
Block a user