removed codes about VkDebugMaker

This commit is contained in:
2023-10-13 02:01:57 +08:00
parent 4ee6962d04
commit b781ff41a3
16 changed files with 61 additions and 333 deletions

View File

@@ -66,36 +66,21 @@ void RenderAssignBuffer::Alloc(const uint nc,const uint mc)
vbo_assigns=device->CreateVBO(ASSIGN_VBO_FMT,node_count);
#ifdef _DEBUG
GPUDeviceAttribute *da=device->GetDeviceAttribute();
DebugUtils *du=device->GetDebugUtils();
if(da->debug_maker)
if(du)
{
da->debug_maker->SetBuffer(ubo_l2w->GetBuffer(),"[debug maker] UBO:Buffer:LocalToWorld");
da->debug_maker->SetDeviceMemory(ubo_l2w->GetVkMemory(),"[debug maker] UBO:Memory:LocalToWorld");
du->SetBuffer(ubo_l2w->GetBuffer(),"UBO:Buffer:LocalToWorld");
du->SetDeviceMemory(ubo_l2w->GetVkMemory(),"UBO:Memory:LocalToWorld");
if(ubo_mi)
{
da->debug_maker->SetBuffer(ubo_mi->GetBuffer(),"[debug maker] UBO:Buffer:MaterialInstance");
da->debug_maker->SetDeviceMemory(ubo_mi->GetVkMemory(),"[debug maker] UBO:Memory:MaterialInstance");
du->SetBuffer(ubo_mi->GetBuffer(),"UBO:Buffer:MaterialInstance");
du->SetDeviceMemory(ubo_mi->GetVkMemory(),"UBO:Memory:MaterialInstance");
}
da->debug_maker->SetBuffer(vbo_assigns->GetBuffer(),"[debug maker] VBO:Buffer:Assign");
da->debug_maker->SetDeviceMemory(vbo_assigns->GetVkMemory(),"[debug maker] VBO:Memory:Assign");
}
if(da->debug_utils)
{
da->debug_utils->SetBuffer(ubo_l2w->GetBuffer(),"[debug utils] UBO:Buffer:LocalToWorld");
da->debug_utils->SetDeviceMemory(ubo_l2w->GetVkMemory(),"[debug utils] UBO:Memory:LocalToWorld");
if(ubo_mi)
{
da->debug_utils->SetBuffer(ubo_mi->GetBuffer(),"[debug utils] UBO:Buffer:MaterialInstance");
da->debug_utils->SetDeviceMemory(ubo_mi->GetVkMemory(),"[debug utils] UBO:Memory:MaterialInstance");
}
da->debug_utils->SetBuffer(vbo_assigns->GetBuffer(),"[debug utils] VBO:Buffer:Assign");
da->debug_utils->SetDeviceMemory(vbo_assigns->GetVkMemory(),"[debug utils] VBO:Memory:Assign");
du->SetBuffer(vbo_assigns->GetBuffer(),"VBO:Buffer:Assign");
du->SetDeviceMemory(vbo_assigns->GetVkMemory(),"VBO:Memory:Assign");
}
#endif//_DEBUG
}