RenderFramework接入键盘鼠标控制
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@@ -60,6 +60,10 @@ protected: //RenderContext,未来合并成一个RenderContext结构
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void CreateDefaultRenderer();
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protected: //InputEvent
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ObjectList<io::InputEvent> input_event;
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public:
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Window * GetWindow ()const{return win;}
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@@ -101,6 +105,10 @@ public: // event
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virtual void OnActive(bool);
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virtual void OnClose();
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public:
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void Tick();
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public: // other
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RenderList *CreateRenderList()
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