added newly CreateSampler(Texture *) function at GPUDevice/RenderResource
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@@ -99,6 +99,7 @@ public: //Material
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RenderableInstance *CreateRenderableInstance(Renderable *r,MaterialInstance *mi,Pipeline *p);
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Sampler * CreateSampler(VkSamplerCreateInfo *sci=nullptr);
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Sampler * CreateSampler(Texture *);
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public: //texture
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