support new Camera/CameraControl
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@@ -30,8 +30,8 @@ private:
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Pipeline * pipeline =nullptr;
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}m3d,m2d;
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Renderable *ro_plane_grid[3],
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*ro_round_rectangle =nullptr;
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Renderable *ro_plane_grid[3],
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*ro_round_rectangle =nullptr;
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private:
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@@ -105,7 +105,7 @@ private:
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ro_round_rectangle=CreateRenderableRoundRectangle(db,m2d.material,&rrci);
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}
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camera.eye.Set(200,200,200,1.0);
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camera.pos.Set(200,200,200,1.0);
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}
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bool InitScene()
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