add RenderPassTypeBy and cache

This commit is contained in:
2021-09-22 15:32:20 +08:00
parent 9f80a02821
commit b5188a63ea
10 changed files with 125 additions and 43 deletions

View File

@@ -234,14 +234,14 @@ namespace
delete hash;
}
static Map<RenderPassHASHCode,RenderPass *> RenderPassList;
static Map<RenderPassHASHCode,RenderPass *> RenderPassListByVerbose;
}
RenderPass *GPUDevice::CreateRenderPass(const RenderpassTypeBy &type_by,
const List<VkAttachmentDescription> &desc_list,
RenderPass *GPUDevice::CreateRenderPass(const List<VkAttachmentDescription> &desc_list,
const List<VkSubpassDescription> &subpass,
const List<VkSubpassDependency> &dependency,
const RenderbufferInfo *rbi)
const RenderbufferInfo *rbi,
const RenderPassTypeBy &type_by)
{
for(const VkFormat cf:rbi->GetColorFormatList())
{
@@ -269,15 +269,17 @@ RenderPass *GPUDevice::CreateRenderPass(const RenderpassTypeBy &type_by,
rp_info.pSubpasses = subpass.GetData();
rp_info.dependencyCount = dependency.GetCount();
rp_info.pDependencies = dependency.GetData();
RenderPassHASHCode code;
RenderPass *rp=nullptr;
HashRenderPass(&code,rp_info);
if(type_by==RenderPassTypeBy::Verbose)
{
HashRenderPass(&code,rp_info);
RenderPass *rp;
if(RenderPassList.Get(code,rp))
return rp;
if(RenderPassListByVerbose.Get(code,rp))
return rp;
}
VkRenderPass render_pass;
@@ -286,17 +288,47 @@ RenderPass *GPUDevice::CreateRenderPass(const RenderpassTypeBy &type_by,
rp=new RenderPass(attr->device,render_pass,rbi->GetColorFormatList(),depth_format);
RenderPassList.Add(code,rp);
if(type_by==RenderPassTypeBy::Verbose)
RenderPassListByVerbose.Add(code,rp);
return rp;
}
RenderPass *GPUDevice::CreateRenderPass(const RenderpassTypeBy &type_by,const RenderbufferInfo *rbi)
namespace
{
void HashRenderPass(RenderPassHASHCode *code,const RenderbufferInfo *rbi)
{
util::Hash *hash=util::CreateSHA1LEHash();
hash->Init();
for(const VkFormat &fmt:rbi->GetColorFormatList())
hash->Write(fmt);
hash->Final(&code);
delete hash;
}
static Map<RenderPassHASHCode,RenderPass *> RenderPassListByNormal;
}//namespace
RenderPass *GPUDevice::AcquireRenderPass(const RenderbufferInfo *rbi,const RenderPassTypeBy &type_by)
{
for(const VkFormat &fmt:rbi->GetColorFormatList())
if(!attr->physical_device->IsColorAttachmentOptimal(fmt))
return(nullptr);
RenderPassHASHCode code;
RenderPass *rp=nullptr;
if(type_by==RenderPassTypeBy::Normal)
{
HashRenderPass(&code,rbi);
if(RenderPassListByNormal.Get(code,rp))
return rp;
}
List<VkAttachmentReference> color_ref_list;
VkAttachmentReference depth_ref;
List<VkAttachmentDescription> atta_desc_list;
@@ -323,6 +355,11 @@ RenderPass *GPUDevice::CreateRenderPass(const RenderpassTypeBy &type_by,const Re
CreateSubpassDependency(subpass_dependency_list,2);
return CreateRenderPass(type_by,atta_desc_list,subpass_desc_list,subpass_dependency_list,rbi);
rp=CreateRenderPass(atta_desc_list,subpass_desc_list,subpass_dependency_list,rbi,type_by);
if(type_by==RenderPassTypeBy::Normal)
RenderPassListByNormal.Add(code,rp);
return rp;
}
VK_NAMESPACE_END