add RenderPassTypeBy and cache
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@@ -119,6 +119,7 @@ SET(VK_DEVICE_SOURCE ${SG_INCLUDE_PATH}/VKDevice.h
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Vulkan/VKDeviceImage.cpp
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Vulkan/VKDeviceTexture.cpp
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Vulkan/VKDeviceMaterial.cpp
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Vulkan/VKDevicePipeline.cpp
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Vulkan/VKDeviceFramebuffer.cpp
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Vulkan/VKDeviceSwapchain.cpp
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Vulkan/VKDeviceRenderPass.cpp
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