use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
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@@ -1,7 +1,7 @@
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#pragma once
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKShaderResource.h>
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#include<hgl/graph/VKDescriptorSetType.h>
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#include<hgl/type/Map.h>
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#include<hgl/type/SortedSets.h>
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VK_NAMESPACE_BEGIN
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