use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
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@@ -140,7 +140,7 @@ Semaphore *GPUDevice::CreateGPUSemaphore()
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return(new Semaphore(attr->device,sem));
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}
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Queue *GPUDevice::CreateQueue(const uint32_t fence_count,const bool create_signaled)
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DeviceQueue *GPUDevice::CreateQueue(const uint32_t fence_count,const bool create_signaled)
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{
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if(fence_count<=0)return(nullptr);
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@@ -149,6 +149,6 @@ Queue *GPUDevice::CreateQueue(const uint32_t fence_count,const bool create_signa
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for(uint32_t i=0;i<fence_count;i++)
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fence_list[i]=CreateFence(create_signaled);
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return(new Queue(attr->device,attr->graphics_queue,fence_list,fence_count));
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return(new DeviceQueue(attr->device,attr->graphics_queue,fence_list,fence_count));
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}
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VK_NAMESPACE_END
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