use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
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@@ -1,7 +1,9 @@
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#ifndef HGL_GRAPH_VULKAN_SHADER_MODULE_INCLUDE
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#define HGL_GRAPH_VULKAN_SHADER_MODULE_INCLUDE
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKShaderResource.h>
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#include<hgl/graph/VKVertexInputLayout.h>
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#include<hgl/type/SortedSets.h>
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VK_NAMESPACE_BEGIN
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@@ -57,7 +59,7 @@ class VertexShaderModule:public ShaderModule
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{
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uint32_t attr_count;
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VertexAttribType *type_list;
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const AnsiString **name_list;
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const char **name_list;
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ShaderStage **ssi_list;
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private:
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