use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
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@@ -4,7 +4,7 @@
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#include<hgl/graph/VK.h>
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#include<hgl/graph/VKFence.h>
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VK_NAMESPACE_BEGIN
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class Queue
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class DeviceQueue
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{
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protected:
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@@ -21,11 +21,11 @@ private:
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friend class GPUDevice;
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Queue(VkDevice dev,VkQueue q,Fence **,const uint32_t fc);
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DeviceQueue(VkDevice dev,VkQueue q,Fence **,const uint32_t fc);
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public:
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virtual ~Queue();
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virtual ~DeviceQueue();
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operator VkQueue(){return queue;}
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@@ -35,6 +35,6 @@ public:
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bool WaitFence(const bool wait_all=true,const uint64_t time_out=HGL_NANO_SEC_PER_SEC);
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bool Submit(const VkCommandBuffer &cmd_buf,Semaphore *wait_sem,Semaphore *complete_sem);
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bool Submit(const VkCommandBuffer *cmd_buf,const uint32_t count,Semaphore *wait_sem,Semaphore *complete_sem);
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};//class SumbitQueue
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};//class DeviceQueue
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VK_NAMESPACE_END
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#endif//HGL_GRAPH_VULKAN_SUBMIT_QUEUE_INCLUDE
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