use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
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@@ -15,6 +15,7 @@
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#include<hgl/graph/VertexAttribData.h>
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#include<hgl/graph/VKShaderModuleMap.h>
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#include<hgl/graph/VKArrayBuffer.h>
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#include<hgl/graph/VKDescriptorSetType.h>
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namespace hgl
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{
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@@ -43,7 +44,7 @@ class GPUDevice
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{
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GPUDeviceAttribute *attr;
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Queue *texture_queue;
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DeviceQueue *texture_queue;
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TextureCmdBuffer *texture_cmd_buf;
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private:
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@@ -243,7 +244,7 @@ public:
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Fence * CreateFence(bool);
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Semaphore * CreateGPUSemaphore();
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Queue * CreateQueue(const uint32_t fence_count=1,const bool create_signaled=false);
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DeviceQueue *CreateQueue(const uint32_t fence_count=1,const bool create_signaled=false);
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public: //FrameBuffer相关
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