use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
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@@ -147,7 +147,7 @@ public:
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vkCmdPushDescriptorSetKHR(cmd_buf,VK_PIPELINE_BIND_POINT_GRAPHICS,pipeline_layout,set,count,write_desc_set);
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}
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void PushConstants(ShaderStageBit shader_stage_bit,uint32_t offset,uint32_t size,const void *pValues)
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void PushConstants(VkShaderStageFlagBits shader_stage_bit,uint32_t offset,uint32_t size,const void *pValues)
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{
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vkCmdPushConstants(cmd_buf,pipeline_layout,(VkShaderStageFlagBits)shader_stage_bit,offset,size,pValues);
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}
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