use standalone DescriptorSetType,ShaderDescriptor,ShaderStage
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@@ -24,6 +24,7 @@ SET(ULRE CMCore
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CMSceneGraph
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CMUtil
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ULRE.Util
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# ULRE.ShaderGen
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ULRE.SceneGraph
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${HGL_GLM_LIB}
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${RENDER_LIBRARY}
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