set ColorAttachments at GPUDevice::CreatePipeline
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@@ -53,7 +53,7 @@ private:
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return(false);
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// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
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pipeline=CreatePipeline(material_instance,OS_TEXT("res/pipeline/alpha2d"),Prim::LineStrip); //等同上一行,为Framework重载,默认使用swapchain的render target
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pipeline=CreatePipeline(material_instance,InlinePipeline::Alpha2D,Prim::LineStrip); //等同上一行,为Framework重载,默认使用swapchain的render target
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if(!pipeline)
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return(false);
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