set ColorAttachments at GPUDevice::CreatePipeline

This commit is contained in:
2020-10-26 16:08:42 +08:00
parent 744c3a1963
commit b4c385c40c
4 changed files with 5 additions and 5 deletions

View File

@@ -53,7 +53,7 @@ private:
return(false);
// pipeline=db->CreatePipeline(material_instance,sc_render_target,OS_TEXT("res/pipeline/solid2d"));
pipeline=CreatePipeline(material_instance,OS_TEXT("res/pipeline/alpha2d"),Prim::LineStrip); //等同上一行为Framework重载默认使用swapchain的render target
pipeline=CreatePipeline(material_instance,InlinePipeline::Alpha2D,Prim::LineStrip); //等同上一行为Framework重载默认使用swapchain的render target
if(!pipeline)
return(false);