optimized image_count of Swapchain
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@@ -1,7 +1,8 @@
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#pragma once
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#include<hgl/graph/VKDevice.h>
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#include<hgl/platform/Window.h>
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#include<hgl/graph/VKDevice.h>
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#include<hgl/graph/VKCommandBuffer.h>
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#include<hgl/graph/module/GraphModuleManager.h>
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VK_NAMESPACE_BEGIN
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@@ -16,12 +16,6 @@ VK_NAMESPACE_BEGIN
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*
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* 2.多帧渲染目标,即有多帧数据,每次渲染都是指定帧,典型的是Swapchain
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*
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* 但不管是单帧还是多帧,又有两种情况:
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*
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* 1.单个颜色缓冲区
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*
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* 2.多个颜色缓冲区,典型如PBR GBuffer
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*
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* 所以RenderTarget的其实是一个多态类,根据不同的情况,有不同的实现
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*/
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