forced use SRGB_NONLINEAR color_space.
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@ -96,7 +96,8 @@ void GPUDeviceAttribute::Refresh()
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for(uint32_t i=0;i<format_count;i++)
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for(uint32_t i=0;i<format_count;i++)
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{
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{
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if(sf->format>surface_format.format)
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if(sf->format>surface_format.format
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&&sf->colorSpace==VK_COLOR_SPACE_SRGB_NONLINEAR_KHR)
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surface_format=*sf;
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surface_format=*sf;
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++sf;
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++sf;
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