rename "ubo_camera_matrix" to "ubo_camera_info"
This commit is contained in:
parent
199cc5f6b1
commit
b409f1663e
@ -1 +1 @@
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Subproject commit 83fbda2860159fb9cf5386f8e29ebf4a9dc9f9eb
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Subproject commit e2f056ddff2e1adacd6431c685af9c0ed8177e06
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@ -1 +1 @@
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Subproject commit 8bef798fc168a94af6ca6275820584f583c2a278
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Subproject commit bc5ac1a503cc57f42a232aaf7e59be9d7ccedbeb
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@ -37,7 +37,7 @@ private:
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MaterialInstance * material_instance =nullptr;
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RenderableInstance *render_instance =nullptr;
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GPUBuffer * ubo_camera_matrix =nullptr;
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GPUBuffer * ubo_camera_info =nullptr;
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GPUBuffer * ubo_color_material =nullptr;
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GPUBuffer * ubo_line_config =nullptr;
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@ -88,7 +88,7 @@ private:
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cam.Refresh();
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ubo_camera_matrix =CreateUBO("camera", sizeof(CameraInfo), &cam.matrix);
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ubo_camera_info =CreateUBO("camera", sizeof(CameraInfo), &cam.info);
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ubo_color_material =CreateUBO("color_material",sizeof(Vector4f), &color);
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ubo_line_config =CreateUBO("line2d_config", sizeof(Line2DConfig), &line_2d_config);
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@ -135,7 +135,7 @@ public:
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cam.Refresh();
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ubo_camera_matrix->Write(&cam.matrix);
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ubo_camera_info->Write(&cam.info);
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BuildCommandBuffer(render_instance);
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}
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@ -28,7 +28,7 @@ private:
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Sampler * sampler =nullptr;
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MaterialInstance * material_instance =nullptr;
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GPUBuffer * ubo_camera_matrix =nullptr;
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GPUBuffer * ubo_camera_info =nullptr;
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GPUBuffer * ubo_color =nullptr;
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Pipeline * pipeline =nullptr;
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@ -65,7 +65,7 @@ private:
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sampler=db->CreateSampler();
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material_instance->BindSampler("lum_texture",tile_font->GetTexture(),sampler);
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material_instance->BindUBO("camera",ubo_camera_matrix);
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material_instance->BindUBO("camera",ubo_camera_info);
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material_instance->BindUBO("color_material",ubo_color);
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material_instance->Update();
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@ -81,9 +81,9 @@ private:
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cam.Refresh();
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ubo_camera_matrix=db->CreateUBO(sizeof(CameraInfo),&cam.matrix);
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ubo_camera_info=db->CreateUBO(sizeof(CameraInfo),&cam.info);
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if(!ubo_camera_matrix)
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if(!ubo_camera_info)
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return(false);
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color.One();
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@ -181,7 +181,7 @@ public:
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cam.Refresh();
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ubo_camera_matrix->Write(&cam.matrix);
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ubo_camera_info->Write(&cam.info);
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BuildCommandBuffer(render_instance);
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}
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@ -42,7 +42,7 @@ private:
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MaterialInstance * material_instance =nullptr;
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Renderable * render_obj =nullptr;
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RenderableInstance *render_instance =nullptr;
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GPUBuffer * ubo_camera_matrix =nullptr;
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GPUBuffer * ubo_camera_info =nullptr;
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Pipeline * pipeline =nullptr;
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@ -155,7 +155,7 @@ private:
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sampler=db->CreateSampler();
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material_instance->BindSampler("tex",tile_data->GetTexture(),sampler);
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material_instance->BindUBO("camera",ubo_camera_matrix);
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material_instance->BindUBO("camera",ubo_camera_info);
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material_instance->Update();
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return(true);
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@ -170,9 +170,9 @@ private:
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cam.Refresh();
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ubo_camera_matrix=db->CreateUBO(sizeof(CameraInfo),&cam.matrix);
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ubo_camera_info=db->CreateUBO(sizeof(CameraInfo),&cam.info);
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if(!ubo_camera_matrix)
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if(!ubo_camera_info)
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return(false);
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return(true);
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@ -227,7 +227,7 @@ public:
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cam.Refresh();
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ubo_camera_matrix->Write(&cam.matrix);
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ubo_camera_info->Write(&cam.info);
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BuildCommandBuffer(render_instance);
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}
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@ -28,7 +28,7 @@ private:
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MaterialInstance * material_instance =nullptr;
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RenderableInstance *renderable_instance =nullptr;
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GPUBuffer * ubo_camera_matrix =nullptr;
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GPUBuffer * ubo_camera_info =nullptr;
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Pipeline * pipeline =nullptr;
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@ -58,13 +58,13 @@ private:
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cam.Refresh();
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ubo_camera_matrix=db->CreateUBO(sizeof(CameraInfo),&cam.matrix);
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ubo_camera_info=db->CreateUBO(sizeof(CameraInfo),&cam.info);
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if(!ubo_camera_matrix)
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if(!ubo_camera_info)
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return(false);
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if(!material_instance->BindUBO("camera",ubo_camera_matrix))return(false);
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if(!material_instance->BindUBO("frag_world",ubo_camera_matrix))return(false);
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if(!material_instance->BindUBO("camera",ubo_camera_info))return(false);
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if(!material_instance->BindUBO("frag_world",ubo_camera_info))return(false);
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material_instance->Update();
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return(true);
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@ -109,7 +109,7 @@ public:
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cam.Refresh();
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ubo_camera_matrix->Write(&cam.matrix);
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ubo_camera_info->Write(&cam.info);
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BuildCommandBuffer(renderable_instance);
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}
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@ -35,7 +35,7 @@ private:
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Renderable * ro_circle =nullptr;
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Renderable * ro_round_rectangle =nullptr;
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GPUBuffer * ubo_camera_matrix =nullptr;
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GPUBuffer * ubo_camera_info =nullptr;
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GPUBuffer * ubo_color_material =nullptr;
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Pipeline * pipeline =nullptr;
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@ -118,7 +118,7 @@ private:
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cam.Refresh();
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ubo_camera_matrix =CreateUBO("camera", sizeof(CameraInfo),&cam.matrix);
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ubo_camera_info =CreateUBO("camera", sizeof(CameraInfo),&cam.info);
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ubo_color_material =CreateUBO("color_material",sizeof(Vector4f),&color);
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material_instance->Update();
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@ -164,7 +164,7 @@ public:
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cam.Refresh();
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ubo_camera_matrix->Write(&cam.matrix);
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ubo_camera_info->Write(&cam.info);
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BuildCommandBuffer(&render_list);
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}
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@ -16,7 +16,7 @@ class TestApp:public CameraAppFramework
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Camera cam;
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MaterialInstance * material_instance =nullptr;
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GPUBuffer * ubo_camera_matrix =nullptr;
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GPUBuffer * ubo_camera_info =nullptr;
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};
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struct:public RenderObject
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@ -65,12 +65,12 @@ public:
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ro->cam.Refresh();
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ro->ubo_camera_matrix=db->CreateUBO(sizeof(CameraInfo),&ro->cam.matrix);
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ro->ubo_camera_info=db->CreateUBO(sizeof(CameraInfo),&ro->cam.info);
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if(!ro->ubo_camera_matrix)
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if(!ro->ubo_camera_info)
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return(false);
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ro->material_instance->BindUBO("camera",ro->ubo_camera_matrix);
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ro->material_instance->BindUBO("camera",ro->ubo_camera_info);
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ro->material_instance->Update();
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return(true);
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}
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@ -41,7 +41,7 @@ private:
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MaterialInstance * material_instance =nullptr;
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Renderable * render_obj =nullptr;
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RenderableInstance *render_instance =nullptr;
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GPUBuffer * ubo_camera_matrix =nullptr;
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GPUBuffer * ubo_camera_info =nullptr;
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Pipeline * pipeline =nullptr;
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@ -61,7 +61,7 @@ private:
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sampler=db->CreateSampler();
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material_instance->BindSampler("tex",texture,sampler);
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material_instance->BindUBO("camera",ubo_camera_matrix);
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material_instance->BindUBO("camera",ubo_camera_info);
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material_instance->Update();
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db->Add(texture);
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@ -77,9 +77,9 @@ private:
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cam.Refresh();
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ubo_camera_matrix=db->CreateUBO(sizeof(CameraInfo),&cam.matrix);
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ubo_camera_info=db->CreateUBO(sizeof(CameraInfo),&cam.info);
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if(!ubo_camera_matrix)
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if(!ubo_camera_info)
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return(false);
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return(true);
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@ -127,7 +127,7 @@ public:
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cam.Refresh();
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ubo_camera_matrix->Write(&cam.matrix);
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ubo_camera_info->Write(&cam.info);
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BuildCommandBuffer(render_instance);
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}
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@ -34,7 +34,7 @@ private:
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MaterialInstance * material_instance =nullptr;
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RenderableInstance *render_instance =nullptr;
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GPUBuffer * ubo_camera_matrix =nullptr;
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GPUBuffer * ubo_camera_info =nullptr;
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Pipeline * pipeline =nullptr;
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@ -62,12 +62,12 @@ private:
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cam.Refresh();
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ubo_camera_matrix=db->CreateUBO(sizeof(CameraInfo),&cam.matrix);
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ubo_camera_info=db->CreateUBO(sizeof(CameraInfo),&cam.info);
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if(!ubo_camera_matrix)
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if(!ubo_camera_info)
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return(false);
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material_instance->BindUBO("camera",ubo_camera_matrix);
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material_instance->BindUBO("camera",ubo_camera_info);
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material_instance->Update();
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return(true);
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}
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@ -113,7 +113,7 @@ public:
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cam.Refresh();
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ubo_camera_matrix->Write(&cam.matrix);
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ubo_camera_info->Write(&cam.info);
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BuildCommandBuffer(render_instance);
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}
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MaterialInstance * material_instance =nullptr;
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RenderableInstance *renderable_instance =nullptr;
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GPUBuffer * ubo_camera_matrix =nullptr;
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GPUBuffer * ubo_camera_info =nullptr;
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Pipeline * pipeline =nullptr;
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@ -62,13 +62,13 @@ private:
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cam.Refresh();
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ubo_camera_matrix=db->CreateUBO(sizeof(CameraInfo),&cam.matrix);
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ubo_camera_info=db->CreateUBO(sizeof(CameraInfo),&cam.info);
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if(!ubo_camera_matrix)
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if(!ubo_camera_info)
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return(false);
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if(!material_instance->BindUBO("camera",ubo_camera_matrix))return(false);
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if(!material_instance->BindUBO("frag_world",ubo_camera_matrix))return(false);
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if(!material_instance->BindUBO("camera",ubo_camera_info))return(false);
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if(!material_instance->BindUBO("frag_world",ubo_camera_info))return(false);
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material_instance->Update();
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return(true);
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@ -115,7 +115,7 @@ public:
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cam.Refresh();
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ubo_camera_matrix->Write(&cam.matrix);
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ubo_camera_info->Write(&cam.info);
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BuildCommandBuffer(renderable_instance);
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}
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Sampler * sampler =nullptr;
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MaterialInstance * material_instance =nullptr;
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RenderableInstance *renderable_instance =nullptr;
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GPUBuffer * ubo_camera_matrix =nullptr;
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GPUBuffer * ubo_camera_info =nullptr;
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Pipeline * pipeline =nullptr;
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private:
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@ -85,12 +85,12 @@ private:
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cam.Refresh();
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ubo_camera_matrix=db->CreateUBO(sizeof(CameraInfo),&cam.matrix);
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ubo_camera_info=db->CreateUBO(sizeof(CameraInfo),&cam.info);
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if(!ubo_camera_matrix)
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if(!ubo_camera_info)
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return(false);
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if(!material_instance->BindUBO("camera",ubo_camera_matrix))return(false);
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if(!material_instance->BindUBO("camera",ubo_camera_info))return(false);
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material_instance->Update();
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return(true);
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}
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@ -137,7 +137,7 @@ public:
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cam.Refresh();
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ubo_camera_matrix->Write(&cam.matrix);
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ubo_camera_info->Write(&cam.info);
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BuildCommandBuffer(renderable_instance);
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}
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MaterialInstance * material_instance =nullptr;
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RenderableInstance *render_instance =nullptr;
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GPUBuffer * ubo_camera_matrix =nullptr;
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GPUBuffer * ubo_camera_info =nullptr;
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Pipeline * pipeline =nullptr;
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@ -65,12 +65,12 @@ private:
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cam.Refresh();
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ubo_camera_matrix=db->CreateUBO(sizeof(CameraInfo),&cam.matrix);
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ubo_camera_info=db->CreateUBO(sizeof(CameraInfo),&cam.info);
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if(!ubo_camera_matrix)
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if(!ubo_camera_info)
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return(false);
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material_instance->BindUBO("camera",ubo_camera_matrix);
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material_instance->BindUBO("camera",ubo_camera_info);
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material_instance->Update();
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return(true);
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}
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@ -119,7 +119,7 @@ public:
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cam.Refresh();
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ubo_camera_matrix->Write(&cam.matrix);
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ubo_camera_info->Write(&cam.info);
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BuildCommandBuffer(&render_list);
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}
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@ -300,11 +300,11 @@ class CameraAppFramework:public VulkanApplicationFramework
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{
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private:
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GPUBuffer * ubo_camera_matrix =nullptr;
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GPUBuffer * ubo_camera_info =nullptr;
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protected:
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WalkerCamera * camera;
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WalkerCamera * camera =nullptr;
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float move_speed =1;
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Vector2f mouse_last_pos;
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@ -340,7 +340,7 @@ public:
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camera->Refresh(); //更新矩阵计算
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ubo_camera_matrix=db->CreateUBO(sizeof(CameraInfo),&camera->matrix);
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ubo_camera_info=db->CreateUBO(sizeof(CameraInfo),&camera->info);
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}
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void Resize(int w,int h)override
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@ -351,7 +351,7 @@ public:
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GPUBuffer *GetCameraMatrixBuffer()
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{
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return ubo_camera_matrix;
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return ubo_camera_info;
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}
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virtual void BuildCommandBuffer(uint32_t index)=0;
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@ -359,7 +359,7 @@ public:
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virtual void Draw()override
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{
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camera->Refresh(); //更新相机矩阵
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ubo_camera_matrix->Write(&camera->matrix); //写入缓冲区
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ubo_camera_info->Write(&camera->info); //写入缓冲区
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const uint32_t index=AcquireNextImage();
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Block a user