added renderContext files.
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@@ -169,6 +169,7 @@ SOURCE_GROUP("Vulkan\\Material\\Shader" FILES ${VK_SHADER_SOURCE})
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SET(VK_RENDER_CONTEXT_SOURCE ${SG_INCLUDE_PATH}/VKRenderContext.h
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${SG_INCLUDE_PATH}/VKSubpass.h
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Vulkan/VKSubpass.cpp
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Vulkan/VKRenderContext.cpp)
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SET(VK_RENDER_PASS_SOURCE ${SG_INCLUDE_PATH}/VKFramebuffer.h
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@@ -191,7 +192,7 @@ SET(VK_RENDER_PASS_SOURCE ${SG_INCLUDE_PATH}/VKFramebuffer.h
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Vulkan/VKSwapchain.cpp
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)
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SOURCE_GROUP("Vulkan\\Render Context\\Render Pass" FILES ${VK_RENDER_PASS_SOURCE})
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SOURCE_GROUP("Vulkan\\Render Pass" FILES ${VK_RENDER_PASS_SOURCE})
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SOURCE_GROUP("Vulkan\\Render Context" FILES ${VK_RENDER_CONTEXT_SOURCE})
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@@ -233,7 +234,7 @@ SET(VULKAN_RENDER_SOURCE ${VK_RR_SOURCE}
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${VK_TEXTURE_SOURCE}
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${VK_MATERIAL_SOURCE}
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${VK_RENDER_PASS_SOURCE}
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${VK_RENDER_CONTEXT_SOURCE}
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#${VK_RENDER_CONTEXT_SOURCE}
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${VK_CMD_BUFFER_SOURCE}
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${VK_RENDERABLE_SOURCE}
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${VK_RENDER_DEVICE_SOURCE})
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