upgraded to newly DescriptorSetType

This commit is contained in:
2023-02-22 21:50:18 +08:00
parent 95064488db
commit b35ef27610
17 changed files with 106 additions and 106 deletions

View File

@@ -123,7 +123,7 @@ bool RenderCmdBuffer::BindDescriptorSets(Renderable *ri)
ds[count]=mp->GetVkDescriptorSet();
++count;
if((DescriptorSetsType)i==DescriptorSetsType::Primitive)
if((DescriptorSetsType)i==DescriptorSetsType::PerObject)
{
dynamic_count=mp->GetCount();

View File

@@ -108,9 +108,19 @@ Material *GPUDevice::CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *
CreateShaderStageList(data->shader_stage_list,shader_maps);
data->pipeline_layout_data=pld;
data->mp.m=CreateMP(mds,pld,DescriptorSetsType::Material );
data->mp.r=CreateMP(mds,pld,DescriptorSetsType::Primitive );
data->mp.g=CreateMP(mds,pld,DescriptorSetsType::Global );
if(mds)
{
ENUM_CLASS_FOR(DescriptorSetsType,int,dst)
{
if(mds->hasSet((DescriptorSetsType)dst))
data->mp_array[dst]=CreateMP(mds,pld,(DescriptorSetsType)dst);
else
data->mp_array[dst]=nullptr;
}
}
else
hgl_zero(data->mp_array);
return(new Material(data));
}

View File

@@ -5,9 +5,9 @@
VK_NAMESPACE_BEGIN
MaterialData::~MaterialData()
{
SAFE_CLEAR(mp.m);
SAFE_CLEAR(mp.r);
SAFE_CLEAR(mp.g);
for(int i=0;i<int(DescriptorSetsType::RANGE_SIZE);i++)
if(mp_array[i])
delete mp_array[i];
delete shader_maps;
SAFE_CLEAR(mds);
@@ -23,4 +23,9 @@ const VkPipelineLayout Material::GetPipelineLayout()const
{
return data->pipeline_layout_data->pipeline_layout;
}
const bool Material::hasSet(const DescriptorSetsType &dst)const
{
return data->mds->hasSet(dst);
}
VK_NAMESPACE_END

View File

@@ -23,8 +23,8 @@ MaterialDescriptorSets::MaterialDescriptorSets(const UTF8String &name,ShaderDesc
{
ENUM_CLASS_FOR(DescriptorSetsType,int,i)
{
sds[i].bindingCount=0;
sds[i].pBindings=nullptr;
dsl_ci[i].bindingCount=0;
dsl_ci[i].pBindings=nullptr;
}
{
@@ -39,7 +39,9 @@ MaterialDescriptorSets::MaterialDescriptorSets(const UTF8String &name,ShaderDesc
sd_by_name.Add(sp->name,sp);
binding_map[size_t(sp->desc_type)].Add(sp->name,sp->binding);
++sds[size_t(sp->set_type)].bindingCount;
++dsl_ci[size_t(sp->set_type)].bindingCount;
descriptor_list_by_set_type[size_t(sp->set_type)].Add(sp);
++sp;
}
@@ -49,10 +51,10 @@ MaterialDescriptorSets::MaterialDescriptorSets(const UTF8String &name,ShaderDesc
{
ENUM_CLASS_FOR(DescriptorSetsType,int,i)
if(sds[i].bindingCount>0)
if(dsl_ci[i].bindingCount>0)
{
sds[i].pBindings=new VkDescriptorSetLayoutBinding[sds[i].bindingCount];
sds_ptr[i]=(VkDescriptorSetLayoutBinding *)sds[i].pBindings;
dsl_ci[i].pBindings=new VkDescriptorSetLayoutBinding[dsl_ci[i].bindingCount];
sds_ptr[i]=(VkDescriptorSetLayoutBinding *)dsl_ci[i].pBindings;
}
}
@@ -94,8 +96,8 @@ MaterialDescriptorSets::MaterialDescriptorSets(const UTF8String &name,ShaderDesc
MaterialDescriptorSets::~MaterialDescriptorSets()
{
ENUM_CLASS_FOR(DescriptorSetsType,int,i)
if(sds[i].bindingCount)
delete[] sds[i].pBindings;
if(dsl_ci[i].bindingCount)
delete[] dsl_ci[i].pBindings;
delete[] sd_list; //"delete[] nullptr" isn't bug.
}

View File

@@ -1,6 +1,5 @@
#include<hgl/graph/VKDevice.h>
#include<hgl/graph/VKMaterialInstance.h>
#include<hgl/graph/VKMaterial.h>
#include<hgl/graph/VKMaterialParameters.h>
#include<hgl/graph/VKShaderModule.h>
@@ -15,72 +14,54 @@ MaterialInstance *GPUDevice::CreateMI(Material *mtl,const VILConfig *vil_cfg)
if(!vil)return(nullptr);
MaterialParameters *mp=CreateMP(mtl,DescriptorSetsType::Value);
return(new MaterialInstance(mtl,vil,mp));
return(new MaterialInstance(mtl,vil));
}
MaterialInstance::MaterialInstance(Material *mtl,VIL *v,MaterialParameters *p)
MaterialInstance::MaterialInstance(Material *mtl,VIL *v)
{
material=mtl;
vil=v;
mp_value=p;
}
MaterialInstance::~MaterialInstance()
{
SAFE_CLEAR(mp_value);
}
MaterialParameters *MaterialInstance::GetMP(const DescriptorSetsType &type)
{
//if(type==DescriptorSetsType::Texture
// return mp_texture;
if(type==DescriptorSetsType::Value)
return mp_value;
return material->GetMP(type);
mp_per_mi=mtl->GetMP(DescriptorSetsType::PerMaterial);
}
bool MaterialInstance::BindUBO(const DescriptorSetsType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic)
{
MaterialParameters *mp_global=GetMP(type);
MaterialParameters *mp=GetMP(type);
if(!mp_global)
if(!mp)
return(false);
if(!mp_global->BindUBO(name,ubo,dynamic))return(false);
if(!mp->BindUBO(name,ubo,dynamic))return(false);
mp_global->Update();
mp->Update();
return(true);
}
bool MaterialInstance::BindSSBO(const DescriptorSetsType &type,const AnsiString &name,DeviceBuffer *ubo,bool dynamic)
{
MaterialParameters *mp_global=GetMP(type);
MaterialParameters *mp=GetMP(type);
if(!mp_global)
if(!mp)
return(false);
if(!mp_global->BindSSBO(name,ubo,dynamic))return(false);
if(!mp->BindSSBO(name,ubo,dynamic))return(false);
mp_global->Update();
mp->Update();
return(true);
}
bool MaterialInstance::BindSampler(const DescriptorSetsType &type,const AnsiString &name,Texture *tex,Sampler *sampler)
{
MaterialParameters *mp_global=GetMP(type);
MaterialParameters *mp=GetMP(type);
if(!mp_global)
if(!mp)
return(false);
if(!mp_global->BindSampler(name,tex,sampler))return(false);
if(!mp->BindSampler(name,tex,sampler))return(false);
mp_global->Update();
mp->Update();
return(true);
}
VK_NAMESPACE_END

View File

@@ -12,7 +12,7 @@ PipelineLayoutData *GPUDevice::CreatePipelineLayoutData(const MaterialDescriptor
{
ENUM_CLASS_FOR(DescriptorSetsType,int,i)
{
const DescriptorSetLayoutCreateInfo *dslci=mds->GetBinding((DescriptorSetsType)i);
const DescriptorSetLayoutCreateInfo *dslci=mds->GetDSLCI((DescriptorSetsType)i);
if(!dslci||dslci->bindingCount<=0)
continue;

View File

@@ -40,7 +40,7 @@ const ShaderModule *RenderResource::CreateShaderModule(const OSString &filename,
return sm;
}
void LoadShaderDescriptor(const uint8 *data,ShaderDescriptor *sd_list,const uint count)
void LoadShaderDescriptor(const uint8 *data,ShaderDescriptor *sd_list,const uint count,const uint8 ver)
{
ShaderDescriptor *sd=sd_list;
uint str_len;
@@ -55,14 +55,23 @@ void LoadShaderDescriptor(const uint8 *data,ShaderDescriptor *sd_list,const uint
data+=str_len;
}
if(ver==3)
sd->set_type =(DescriptorSetsType)*data++;
else
if(ver==2) //以下是旧的,未来不用了,现仅保证能运行
{
if(sd->name[0]=='g')sd->set_type=DescriptorSetsType::Global;else
if(sd->name[0]=='m')sd->set_type=DescriptorSetsType::PerMaterial;else
if(sd->name[0]=='r')sd->set_type=DescriptorSetsType::PerObject;else
sd->set_type=DescriptorSetsType::PerFrame;
}
sd->set =*data++;
sd->binding =*data++;
sd->stage_flag =*(uint32 *)data;
data+=sizeof(uint32);
sd->set_type=CheckDescriptorSetsType(sd->name);
if(sd->set_type==DescriptorSetsType::Primitive)
if(sd->set_type==DescriptorSetsType::PerObject)
{
if(sd->desc_type==VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER)sd->desc_type=VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;else
if(sd->desc_type==VK_DESCRIPTOR_TYPE_STORAGE_BUFFER)sd->desc_type=VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC;
@@ -107,7 +116,7 @@ Material *RenderResource::CreateMaterial(const OSString &filename)
const uint8 ver=*sp;
++sp;
if(ver!=2)
if(ver<2||ver>3)
return(nullptr);
const uint32_t shader_bits=*(uint32_t *)sp;
@@ -160,7 +169,7 @@ Material *RenderResource::CreateMaterial(const OSString &filename)
{
ShaderDescriptor *sd_list=hgl_zero_new<ShaderDescriptor>(count);
LoadShaderDescriptor(sp,sd_list,count);
LoadShaderDescriptor(sp,sd_list,count,ver);
mds=new MaterialDescriptorSets(mtl_name,sd_list,count);
}

View File

@@ -5,18 +5,6 @@
VK_NAMESPACE_BEGIN
const DescriptorSetsType CheckDescriptorSetsType(const char *str)
{
if(str[1]=='_')
{
if(str[0]=='m')return DescriptorSetsType::Material;
if(str[0]=='g')return DescriptorSetsType::Global;
if(str[0]=='r')return DescriptorSetsType::Primitive;
}
return DescriptorSetsType::Value;
}
#define AccessByPointer(data,type) *(type *)data;data+=sizeof(type);
namespace