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@@ -16,6 +16,10 @@ namespace hgl
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using MVPArrayBuffer=GPUArrayBuffer<MVPMatrix>;
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using MVPOffsetBuffer=List<uint32_t>;
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/**
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* 渲染对象列表<br>
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* 已经展开的渲染对象列表,产生mvp用UBO/SSBO等数据,最终创建RenderCommandBuffer
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*/
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class RenderList
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{
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GPUDevice *device;
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