deleted not needed params at GPUDevice::CommitTexture2D that they are width and height.
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@@ -156,7 +156,7 @@ public: //Image
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private: //texture
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bool CommitTexture2D (Texture2D *,GPUBuffer *buf,uint32_t width,uint32_t height,VkPipelineStageFlags stage);
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bool CommitTexture2D (Texture2D *,GPUBuffer *buf,VkPipelineStageFlags stage);
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bool CommitTexture2DMipmaps (Texture2D *,GPUBuffer *buf,uint32_t width,uint32_t height,uint32_t);
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bool CommitTexture2D (Texture2D *,GPUBuffer *buf,const VkBufferImageCopy *,const int count,VkPipelineStageFlags=VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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