成功使用字符串创建MaterialCreateInfo,为后续使用名称创建材质提供基础
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@@ -71,7 +71,7 @@ void RenderAssignBuffer::StatL2W(const RenderNodeList &rn_list)
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RenderNode *rn=rn_list.GetData();
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Matrix4f *l2wp=(Matrix4f *)(l2w_buffer->DeviceBuffer::Map());
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for(uint i=0;i<rn_list.GetCount();i++)
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for(int i=0;i<rn_list.GetCount();i++)
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{
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*l2wp=rn->scene_node->GetLocalToWorldMatrix();
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++l2wp;
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