成功使用字符串创建MaterialCreateInfo,为后续使用名称创建材质提供基础

This commit is contained in:
2025-05-09 01:26:58 +08:00
parent 33976d9bf6
commit b030684cbd
6 changed files with 77 additions and 35 deletions

View File

@@ -71,7 +71,7 @@ void RenderAssignBuffer::StatL2W(const RenderNodeList &rn_list)
RenderNode *rn=rn_list.GetData();
Matrix4f *l2wp=(Matrix4f *)(l2w_buffer->DeviceBuffer::Map());
for(uint i=0;i<rn_list.GetCount();i++)
for(int i=0;i<rn_list.GetCount();i++)
{
*l2wp=rn->scene_node->GetLocalToWorldMatrix();
++l2wp;