used VBO instead of VAB

This commit is contained in:
2021-11-29 15:58:48 +08:00
parent 4281839e4d
commit af72c68ebe
31 changed files with 92 additions and 86 deletions

View File

@@ -9,10 +9,10 @@ MaterialData::~MaterialData()
SAFE_CLEAR(mp.r);
SAFE_CLEAR(mp.g);
if(vab)
if(vbo)
{
vertex_sm->Release(vab);
delete vab;
vertex_sm->Release(vbo);
delete vbo;
}
delete shader_maps;