used VBO instead of VAB
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@@ -64,9 +64,9 @@ public: //Add
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public: // VBO/VAO
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VAB *CreateVAB(VkFormat format,uint32_t count,const void *data,SharingMode sm=SharingMode::Exclusive);
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VAB *CreateVAB(VkFormat format,uint32_t count,SharingMode sm=SharingMode::Exclusive){return CreateVAB(format,count,nullptr,sm);}
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VAB *CreateVAB(const VAD *vad,SharingMode sm=SharingMode::Exclusive){return CreateVAB(vad->GetVulkanFormat(),vad->GetCount(),vad->GetData(),sm);}
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VBO *CreateVBO(VkFormat format,uint32_t count,const void *data,SharingMode sm=SharingMode::Exclusive);
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VBO *CreateVBO(VkFormat format,uint32_t count,SharingMode sm=SharingMode::Exclusive){return CreateVBO(format,count,nullptr,sm);}
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VBO *CreateVBO(const VAD *vad,SharingMode sm=SharingMode::Exclusive){return CreateVBO(vad->GetVulkanFormat(),vad->GetCount(),vad->GetData(),sm);}
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#define SCENE_DB_CREATE_FUNC(name) GPUBuffer *Create##name(VkDeviceSize size,void *data,SharingMode sm=SharingMode::Exclusive); \
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GPUBuffer *Create##name(VkDeviceSize size,SharingMode sm=SharingMode::Exclusive);
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