used VBO instead of VAB
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@@ -15,7 +15,7 @@ struct MaterialData
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MaterialDescriptorSets *mds;
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VertexShaderModule *vertex_sm;
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VertexAttributeBinding *vab;
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VertexAttributeBinding *vbo;
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List<VkPipelineShaderStageCreateInfo> shader_stage_list;
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@@ -63,7 +63,7 @@ public:
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const VkPipelineLayout GetPipelineLayout ()const;
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const PipelineLayoutData * GetPipelineLayoutData ()const{return data->pipeline_layout_data;}
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const VertexAttributeBinding * GetVAB ()const{return data->vab;}
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const VertexAttributeBinding * GetVBO ()const{return data->vbo;}
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public:
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