used VBO instead of VAB

This commit is contained in:
2021-11-29 15:58:48 +08:00
parent 4281839e4d
commit af72c68ebe
31 changed files with 92 additions and 86 deletions

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@@ -15,7 +15,7 @@ struct MaterialData
MaterialDescriptorSets *mds;
VertexShaderModule *vertex_sm;
VertexAttributeBinding *vab;
VertexAttributeBinding *vbo;
List<VkPipelineShaderStageCreateInfo> shader_stage_list;
@@ -63,7 +63,7 @@ public:
const VkPipelineLayout GetPipelineLayout ()const;
const PipelineLayoutData * GetPipelineLayoutData ()const{return data->pipeline_layout_data;}
const VertexAttributeBinding * GetVAB ()const{return data->vab;}
const VertexAttributeBinding * GetVBO ()const{return data->vbo;}
public: