renamed to DescriptorSetType instead of DescriptorSetsType
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@@ -219,9 +219,9 @@ public: //shader & material
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PipelineLayoutData *CreatePipelineLayoutData(const MaterialDescriptorSets *);
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void Destroy(PipelineLayoutData *);
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DescriptorSet * CreateDescriptorSets(const PipelineLayoutData *,const DescriptorSetsType &type)const;
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MaterialParameters *CreateMP(const MaterialDescriptorSets *,const PipelineLayoutData *,const DescriptorSetsType &);
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MaterialParameters *CreateMP(Material *,const DescriptorSetsType &);
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DescriptorSet * CreateDescriptorSets(const PipelineLayoutData *,const DescriptorSetType &type)const;
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MaterialParameters *CreateMP(const MaterialDescriptorSets *,const PipelineLayoutData *,const DescriptorSetType &);
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MaterialParameters *CreateMP(Material *,const DescriptorSetType &);
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ShaderModule *CreateShaderModule(ShaderResource *);
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