renamed to DescriptorSetType instead of DescriptorSetsType
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@@ -70,7 +70,7 @@ class DeviceRenderPassManage;
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class Fence;
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class Semaphore;
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enum class DescriptorSetsType
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enum class DescriptorSetType
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{
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//设计使其对应shader中的set
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@@ -90,7 +90,7 @@ constexpr char *DescriptSetsTypeName[]=
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"Global","PerFrame","PerMaterial","PerObject","Instance","Skeleton"
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};
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inline const char *GetDescriptorSetsTypeName(const enum class DescriptorSetsType &type)
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inline const char *GetDescriptorSetTypeName(const enum class DescriptorSetType &type)
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{
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RANGE_CHECK_RETURN_NULLPTR(type);
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