use GetSPVData/GetSPVSize instead of GetCode/GetCodeSize
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@@ -26,8 +26,8 @@ public:
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const VkShaderStageFlagBits GetStage ()const {return stage_flag;}
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const char * GetStageName ()const {return GetShaderStageName(stage_flag);}
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const uint32_t * GetCode ()const {return (uint32_t *)spv_data;}
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const uint32_t GetCodeSize ()const {return spv_size;}
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const uint32_t * GetSPVData ()const {return spv_data;}
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const uint32_t GetSPVSize ()const {return spv_size;}
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ShaderAttributeArray & GetInputs () {return stage_io.input;}
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// ShaderAttributeArray & GetOutputs () {return stage_io.output;}
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@@ -72,8 +72,8 @@ public:
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bool CreateShader(ShaderCreateInfo *);
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const uint32_t *GetCode()const;
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const size_t GetCodeSize()const;
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const uint32_t *GetSPVData()const;
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const size_t GetSPVSize()const;
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};//class ShaderCreateInfo
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SHADERGEN_NAMESPACE_END
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#endif//HGL_SHADER_CREATE_INFO_INCLUDE
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