use GetSPVData/GetSPVSize instead of GetCode/GetCodeSize

This commit is contained in:
2023-03-19 20:23:54 +08:00
parent 09277924f1
commit aed56a35e0
4 changed files with 10 additions and 10 deletions

View File

@@ -26,8 +26,8 @@ public:
const VkShaderStageFlagBits GetStage ()const {return stage_flag;}
const char * GetStageName ()const {return GetShaderStageName(stage_flag);}
const uint32_t * GetCode ()const {return (uint32_t *)spv_data;}
const uint32_t GetCodeSize ()const {return spv_size;}
const uint32_t * GetSPVData ()const {return spv_data;}
const uint32_t GetSPVSize ()const {return spv_size;}
ShaderAttributeArray & GetInputs () {return stage_io.input;}
// ShaderAttributeArray & GetOutputs () {return stage_io.output;}

View File

@@ -72,8 +72,8 @@ public:
bool CreateShader(ShaderCreateInfo *);
const uint32_t *GetCode()const;
const size_t GetCodeSize()const;
const uint32_t *GetSPVData()const;
const size_t GetSPVSize()const;
};//class ShaderCreateInfo
SHADERGEN_NAMESPACE_END
#endif//HGL_SHADER_CREATE_INFO_INCLUDE