restruct RenderDeviceVulkan project

This commit is contained in:
hyzboy 2020-07-25 14:57:14 +08:00
parent a19c7dbd96
commit ae03b4ad68

View File

@ -1,6 +1,19 @@
file(GLOB RENDER_DEVICE_VULKAN_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/*.h)
set(RD_INCLUDE_PATH ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan)
SET(VK_DEVICE_SOURCE VKDeviceAttribute.cpp
SET(VK_INST_SOURCE ${RD_INCLUDE_PATH}/VKInstance.h
VKInstance.cpp)
SET(VK_DEBUG_SOURCE ${RD_INCLUDE_PATH}/VKDebugOut.h
VKDebugOut.cpp)
SET(VK_MEMORY_SOURCE ${RD_INCLUDE_PATH}/VKMemory.h
${RD_INCLUDE_PATH}/VKBuffer.h
VKMemory.cpp
VKBuffer.cpp)
SET(VK_DEVICE_SOURCE ${RD_INCLUDE_PATH}/VKDevice.h
${RD_INCLUDE_PATH}/VKDeviceAttribute.h
VKDeviceAttribute.cpp
VKDeviceCreater.cpp
VKDevice.cpp
VKDeviceBuffer.cpp
@ -9,52 +22,72 @@ SET(VK_DEVICE_SOURCE VKDeviceAttribute.cpp
VKDeviceSwapchain.cpp
VKDeviceRenderPass.cpp)
SET(VK_DESCRIPTOR_SETS_SOURCE VKDescriptorSets.cpp
SET(VK_PHYSICAL_DEVICE_SOURCE ${RD_INCLUDE_PATH}/VKPhysicalDevice.h
VKPhysicalDevice.cpp
VKProperties.cpp)
SOURCE_GROUP("Device" FILES ${VK_DEVICE_SOURCE})
SOURCE_GROUP("Device\\Debug" FILES ${VK_DEBUG_SOURCE})
SOURCE_GROUP("Device\\Instance" FILES ${VK_INST_SOURCE})
SOURCE_GROUP("Device\\Physical Device" FILES ${VK_PHYSICAL_DEVICE_SOURCE})
SOURCE_GROUP("Device\\Memory" FILES ${VK_MEMORY_SOURCE})
SET(VK_DESCRIPTOR_SETS_SOURCE ${RD_INCLUDE_PATH}/VKDescriptorSets.h
VKDescriptorSets.cpp
VKDescriptorSetLayoutCreater.cpp
VKDescriptorSetLayoutCreater.h)
SET(VK_SHADER_SOURCE VKShaderModule.cpp
SOURCE_GROUP("Descriptor Sets" FILES ${VK_DESCRIPTOR_SETS_SOURCE})
SET(VK_SHADER_SOURCE ${RD_INCLUDE_PATH}/VKShaderModule.h
${RD_INCLUDE_PATH}/VKShaderModuleManage.h
VKShaderModule.cpp
VKShaderModuleManage.cpp)
SET(VK_MATERIAL_SOURCE VKImageView.cpp
SET(VK_TEXTURE_SOURCE ${RD_INCLUDE_PATH}/VKImageView.h
${RD_INCLUDE_PATH}/VKTexture.h
${RD_INCLUDE_PATH}/VKSampler.h
VKSampler.cpp
VKImageView.cpp
VKTexture.cpp
POD/VKTextureLoader.cpp)
SET(VK_MATERIAL_SOURCE ${RD_INCLUDE_PATH}/VKMaterial.h
${RD_INCLUDE_PATH}/VKMaterialInstance.h
VKMaterial.cpp
VKMaterialInstance.cpp)
SET(VK_RENDER_PASS_SOURCE VKFramebuffer.cpp
SOURCE_GROUP("Material" FILES ${VK_MATERIAL_SOURCE})
SOURCE_GROUP("Material\\Texture" FILES ${VK_TEXTURE_SOURCE})
SOURCE_GROUP("Material\\Shader" FILES ${VK_SHADER_SOURCE})
SET(VK_RENDER_PASS_SOURCE ${RD_INCLUDE_PATH}/VKFramebuffer.h
${RD_INCLUDE_PATH}/VKPipeline.h
${RD_INCLUDE_PATH}/VKRenderPass.h
${RD_INCLUDE_PATH}/VKRenderTarget.h
${RD_INCLUDE_PATH}/VKSwapchain.h
${RD_INCLUDE_PATH}/VKCommandBuffer.h
${RD_INCLUDE_PATH}/VKSemaphore.h
${RD_INCLUDE_PATH}/VKFence.h
VKSemaphore.cpp
VKFence.cpp
VKFramebuffer.cpp
VKPipeline.cpp
VKRenderPass.cpp
VKRenderTarget.cpp
VKSwapchain.cpp
VKCommandBuffer.cpp)
SET(RENDER_DEVICE_VULKAN_SOURCE VKMemory.cpp
VKProperties.cpp
VKDebugOut.cpp
VKInstance.cpp
VKPhysicalDevice.cpp
VKBuffer.cpp
VKVertexAttributeBinding.cpp
VKSemaphore.cpp
VKFence.cpp
VKRenderable.cpp
VKSampler.cpp
VKTileData.cpp)
SET(RENDER_DEVICE_VULKAN_POD_SOURCE POD/VKPipelineCreateInfo.POD.cpp
POD/VKTextureLoader.cpp)
SOURCE_GROUP("Device" FILES ${VK_DEVICE_SOURCE})
SOURCE_GROUP("Descriptor Sets" FILES ${VK_DESCRIPTOR_SETS_SOURCE})
SOURCE_GROUP("Material\\Shader" FILES ${VK_SHADER_SOURCE})
SOURCE_GROUP("Material" FILES ${VK_MATERIAL_SOURCE})
VKCommandBuffer.cpp
POD/VKPipelineCreateInfo.POD.cpp)
SOURCE_GROUP("Render Pass" FILES ${VK_RENDER_PASS_SOURCE})
SOURCE_GROUP("Header Files" FILES ${RENDER_DEVICE_VULKAN_HEADER})
SOURCE_GROUP("Source Files" FILES ${RENDER_DEVICE_VULKAN_SOURCE})
SOURCE_GROUP("POD Source Files" FILES ${RENDER_DEVICE_VULKAN_POD_SOURCE})
SET(VK_RENDERABLE_SOURCE ${RD_INCLUDE_PATH}/VKVertexAttributeBinding.h
${RD_INCLUDE_PATH}/VKRenderable.h
VKVertexAttributeBinding.cpp
VKRenderable.cpp
VKTileData.cpp)
SOURCE_GROUP("Renderable" FILES ${VK_RENDERABLE_SOURCE})
IF(WIN32)
OPTION(FORCE_DISCETE_GPU "Force Discrete GPU" OFF)
@ -64,14 +97,12 @@ IF(WIN32)
ENDIF()
ENDIF(WIN32)
add_cm_library(ULRE.RenderDevice.Vulkan "ULRE" ${RENDER_DEVICE_SOURCE}
${RENDER_DEVICE_VULKAN_HEADER}
${RENDER_DEVICE_VULKAN_SOURCE}
${RENDER_DEVICE_VULKAN_POD_SOURCE}
add_cm_library(ULRE.RenderDevice.Vulkan "ULRE" ${VK_RENDERABLE_SOURCE}
${VK_DEVICE_SOURCE}
${VK_PHYSICAL_DEVICE_SOURCE}
${VK_DESCRIPTOR_SETS_SOURCE}
${VK_TEXTURE_SOURCE}
${VK_SHADER_SOURCE}
${VK_MATERIAL_SOURCE}
${VK_RENDER_PASS_SOURCE}
${RENDER_DEVICE_VULKAN_SOURCE})
${VK_RENDER_DEVICE_SOURCE})