restruct RenderDeviceVulkan project
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@ -1,6 +1,19 @@
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file(GLOB RENDER_DEVICE_VULKAN_HEADER ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan/*.h)
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set(RD_INCLUDE_PATH ${ROOT_INCLUDE_PATH}/hgl/graph/vulkan)
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SET(VK_DEVICE_SOURCE VKDeviceAttribute.cpp
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SET(VK_INST_SOURCE ${RD_INCLUDE_PATH}/VKInstance.h
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VKInstance.cpp)
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SET(VK_DEBUG_SOURCE ${RD_INCLUDE_PATH}/VKDebugOut.h
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VKDebugOut.cpp)
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SET(VK_MEMORY_SOURCE ${RD_INCLUDE_PATH}/VKMemory.h
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${RD_INCLUDE_PATH}/VKBuffer.h
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VKMemory.cpp
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VKBuffer.cpp)
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SET(VK_DEVICE_SOURCE ${RD_INCLUDE_PATH}/VKDevice.h
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${RD_INCLUDE_PATH}/VKDeviceAttribute.h
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VKDeviceAttribute.cpp
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VKDeviceCreater.cpp
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VKDevice.cpp
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VKDeviceBuffer.cpp
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@ -9,52 +22,72 @@ SET(VK_DEVICE_SOURCE VKDeviceAttribute.cpp
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VKDeviceSwapchain.cpp
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VKDeviceRenderPass.cpp)
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SET(VK_DESCRIPTOR_SETS_SOURCE VKDescriptorSets.cpp
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SET(VK_PHYSICAL_DEVICE_SOURCE ${RD_INCLUDE_PATH}/VKPhysicalDevice.h
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VKPhysicalDevice.cpp
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VKProperties.cpp)
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SOURCE_GROUP("Device" FILES ${VK_DEVICE_SOURCE})
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SOURCE_GROUP("Device\\Debug" FILES ${VK_DEBUG_SOURCE})
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SOURCE_GROUP("Device\\Instance" FILES ${VK_INST_SOURCE})
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SOURCE_GROUP("Device\\Physical Device" FILES ${VK_PHYSICAL_DEVICE_SOURCE})
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SOURCE_GROUP("Device\\Memory" FILES ${VK_MEMORY_SOURCE})
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SET(VK_DESCRIPTOR_SETS_SOURCE ${RD_INCLUDE_PATH}/VKDescriptorSets.h
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VKDescriptorSets.cpp
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VKDescriptorSetLayoutCreater.cpp
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VKDescriptorSetLayoutCreater.h)
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SET(VK_SHADER_SOURCE VKShaderModule.cpp
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SOURCE_GROUP("Descriptor Sets" FILES ${VK_DESCRIPTOR_SETS_SOURCE})
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SET(VK_SHADER_SOURCE ${RD_INCLUDE_PATH}/VKShaderModule.h
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${RD_INCLUDE_PATH}/VKShaderModuleManage.h
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VKShaderModule.cpp
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VKShaderModuleManage.cpp)
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SET(VK_MATERIAL_SOURCE VKImageView.cpp
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SET(VK_TEXTURE_SOURCE ${RD_INCLUDE_PATH}/VKImageView.h
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${RD_INCLUDE_PATH}/VKTexture.h
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${RD_INCLUDE_PATH}/VKSampler.h
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VKSampler.cpp
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VKImageView.cpp
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VKTexture.cpp
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POD/VKTextureLoader.cpp)
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SET(VK_MATERIAL_SOURCE ${RD_INCLUDE_PATH}/VKMaterial.h
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${RD_INCLUDE_PATH}/VKMaterialInstance.h
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VKMaterial.cpp
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VKMaterialInstance.cpp)
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SET(VK_RENDER_PASS_SOURCE VKFramebuffer.cpp
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SOURCE_GROUP("Material" FILES ${VK_MATERIAL_SOURCE})
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SOURCE_GROUP("Material\\Texture" FILES ${VK_TEXTURE_SOURCE})
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SOURCE_GROUP("Material\\Shader" FILES ${VK_SHADER_SOURCE})
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SET(VK_RENDER_PASS_SOURCE ${RD_INCLUDE_PATH}/VKFramebuffer.h
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${RD_INCLUDE_PATH}/VKPipeline.h
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${RD_INCLUDE_PATH}/VKRenderPass.h
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${RD_INCLUDE_PATH}/VKRenderTarget.h
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${RD_INCLUDE_PATH}/VKSwapchain.h
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${RD_INCLUDE_PATH}/VKCommandBuffer.h
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${RD_INCLUDE_PATH}/VKSemaphore.h
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${RD_INCLUDE_PATH}/VKFence.h
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VKSemaphore.cpp
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VKFence.cpp
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VKFramebuffer.cpp
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VKPipeline.cpp
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VKRenderPass.cpp
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VKRenderTarget.cpp
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VKSwapchain.cpp
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VKCommandBuffer.cpp)
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SET(RENDER_DEVICE_VULKAN_SOURCE VKMemory.cpp
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VKProperties.cpp
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VKDebugOut.cpp
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VKInstance.cpp
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VKPhysicalDevice.cpp
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VKBuffer.cpp
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VKVertexAttributeBinding.cpp
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VKSemaphore.cpp
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VKFence.cpp
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VKRenderable.cpp
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VKSampler.cpp
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VKTileData.cpp)
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SET(RENDER_DEVICE_VULKAN_POD_SOURCE POD/VKPipelineCreateInfo.POD.cpp
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POD/VKTextureLoader.cpp)
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SOURCE_GROUP("Device" FILES ${VK_DEVICE_SOURCE})
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SOURCE_GROUP("Descriptor Sets" FILES ${VK_DESCRIPTOR_SETS_SOURCE})
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SOURCE_GROUP("Material\\Shader" FILES ${VK_SHADER_SOURCE})
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SOURCE_GROUP("Material" FILES ${VK_MATERIAL_SOURCE})
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VKCommandBuffer.cpp
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POD/VKPipelineCreateInfo.POD.cpp)
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SOURCE_GROUP("Render Pass" FILES ${VK_RENDER_PASS_SOURCE})
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SOURCE_GROUP("Header Files" FILES ${RENDER_DEVICE_VULKAN_HEADER})
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SOURCE_GROUP("Source Files" FILES ${RENDER_DEVICE_VULKAN_SOURCE})
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SOURCE_GROUP("POD Source Files" FILES ${RENDER_DEVICE_VULKAN_POD_SOURCE})
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SET(VK_RENDERABLE_SOURCE ${RD_INCLUDE_PATH}/VKVertexAttributeBinding.h
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${RD_INCLUDE_PATH}/VKRenderable.h
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VKVertexAttributeBinding.cpp
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VKRenderable.cpp
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VKTileData.cpp)
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SOURCE_GROUP("Renderable" FILES ${VK_RENDERABLE_SOURCE})
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IF(WIN32)
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OPTION(FORCE_DISCETE_GPU "Force Discrete GPU" OFF)
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@ -64,14 +97,12 @@ IF(WIN32)
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ENDIF()
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ENDIF(WIN32)
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add_cm_library(ULRE.RenderDevice.Vulkan "ULRE" ${RENDER_DEVICE_SOURCE}
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${RENDER_DEVICE_VULKAN_HEADER}
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${RENDER_DEVICE_VULKAN_SOURCE}
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${RENDER_DEVICE_VULKAN_POD_SOURCE}
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add_cm_library(ULRE.RenderDevice.Vulkan "ULRE" ${VK_RENDERABLE_SOURCE}
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${VK_DEVICE_SOURCE}
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${VK_PHYSICAL_DEVICE_SOURCE}
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${VK_DESCRIPTOR_SETS_SOURCE}
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${VK_TEXTURE_SOURCE}
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${VK_SHADER_SOURCE}
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${VK_MATERIAL_SOURCE}
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${VK_RENDER_PASS_SOURCE}
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${RENDER_DEVICE_VULKAN_SOURCE})
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${VK_RENDER_DEVICE_SOURCE})
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