all compile OK! but 100% can't run.
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@@ -32,7 +32,7 @@ protected:
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protected:
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friend class GPUDevice;
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friend class TextureManager;
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RenderTarget(DeviceQueue *,Semaphore *);
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RenderTarget(DeviceQueue *,Semaphore *,RenderPass *_rp,Framebuffer *_fb,Texture2D **color_texture_list,const uint32_t color_count,Texture2D *depth_texture);
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