建立Component,第一步先将Renderable渲染迁移到这上面来
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@@ -34,14 +34,14 @@ namespace hgl
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protected:
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ObjectList<SceneNode> ChildNode; ///<子节点
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ObjectList<SceneNode> ChildNode; ///<子节点
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public:
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const SceneNodeID & GetNodeID ()const { return NodeID; } ///<取得节点ID
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const SceneNodeName & GetNodeName ()const { return NodeName; } ///<取得节点名称
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const ObjectList<SceneNode> &GetChildNode()const { return ChildNode; } ///<取得子节点列表
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const ObjectList<SceneNode> &GetChildNode()const { return ChildNode; } ///<取得子节点列表
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public:
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