建立Component,第一步先将Renderable渲染迁移到这上面来

This commit is contained in:
2025-03-18 01:26:35 +08:00
parent d43a877be1
commit ada6a41fc6
6 changed files with 65 additions and 6 deletions

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@@ -34,14 +34,14 @@ namespace hgl
protected:
ObjectList<SceneNode> ChildNode; ///<子节点
ObjectList<SceneNode> ChildNode; ///<子节点
public:
const SceneNodeID & GetNodeID ()const { return NodeID; } ///<取得节点ID
const SceneNodeName & GetNodeName ()const { return NodeName; } ///<取得节点名称
const ObjectList<SceneNode> &GetChildNode()const { return ChildNode; } ///<取得子节点列表
const ObjectList<SceneNode> &GetChildNode()const { return ChildNode; } ///<取得子节点列表
public: