建立Component,第一步先将Renderable渲染迁移到这上面来
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inc/hgl/component/Component.h
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inc/hgl/component/Component.h
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#pragma once
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#include<hgl/type/DataType.h>
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namespace hgl::graph
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{
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/**
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* 基础组件<br>
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* 是一切组件的基类
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*/
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class BaseComponent
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{
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public:
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virtual ~BaseComponent()=default;
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public: //序列化
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};//class BaseComponent
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}//namespace hgl::graph
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inc/hgl/component/PrimitiveComponent.h
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inc/hgl/component/PrimitiveComponent.h
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inc/hgl/component/RenderComponent.h
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inc/hgl/component/RenderComponent.h
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#pragma once
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#include<hgl/component/Component.h>
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namespace hgl::graph
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{
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/**
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* 可渲染组件
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*/
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class RenderComponent: public BaseComponent
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{
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public:
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RenderComponent()=default;
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virtual ~RenderComponent()=default;
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virtual void Render()=0;
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};//class RenderComponent
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}//namespace hgl::graph
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