renamed many values and function's name.
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@@ -170,7 +170,7 @@ public:
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return(true);
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}
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void BindIBO(const IBAccess *);
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// void BindIBO(const IBAccess *);
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bool BindVBO(Renderable *);
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@@ -192,8 +192,8 @@ public: //draw
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void Draw (const uint32_t vertex_count,const uint32_t instance_count) {vkCmdDraw(cmd_buf,vertex_count,instance_count,0,0);}
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void DrawIndexed (const uint32_t index_count ,const uint32_t instance_count) {vkCmdDrawIndexed(cmd_buf,index_count,instance_count,0,0,0);}
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template<typename ...ARGS> void Draw (ARGS...args) {vkCmdDraw(cmd_buf,args...);}
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template<typename ...ARGS> void DrawIndexed (ARGS...args) {vkCmdDrawIndexed(cmd_buf,args...);}
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// template<typename ...ARGS> void Draw (ARGS...args) {vkCmdDraw(cmd_buf,args...);}
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// template<typename ...ARGS> void DrawIndexed (ARGS...args) {vkCmdDrawIndexed(cmd_buf,args...);}
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void DrawIndirect (VkBuffer,VkDeviceSize, uint32_t drawCount,uint32_t stride=sizeof(VkDrawIndirectCommand ));
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void DrawIndexedIndirect(VkBuffer,VkDeviceSize, uint32_t drawCount,uint32_t stride=sizeof(VkDrawIndexedIndirectCommand ));
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@@ -201,6 +201,7 @@ public: //draw
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void DrawIndexedIndirect(VkBuffer buf, uint32_t drawCount,uint32_t stride=sizeof(VkDrawIndexedIndirectCommand )){return DrawIndexedIndirect( buf,0,drawCount,stride);}
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void Draw (const VertexInputData *vid);
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void DrawIndexed (const IBAccess *iba,const uint32_t instance_count);
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public: //dynamic state
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};//class RenderCmdBuffer:public GPUCmdBuffer
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