few codes about TextureManager

This commit is contained in:
2024-11-05 23:52:53 +08:00
parent 95e9fe79a9
commit acdbdcd8b5
10 changed files with 92 additions and 44 deletions

View File

@@ -36,6 +36,7 @@ private:
}
public:
~DebugUtils()=default;
void SetName(VkObjectType,uint64_t,const char *);

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@@ -102,7 +102,6 @@ public: //添加数据到管理器如果指针为nullptr会返回-1
PrimitiveID Add(Primitive * p ){return rm_primitives.Add(p);}
BufferID Add(DeviceBuffer * buf ){return rm_buffers.Add(buf);}
SamplerID Add(Sampler * s ){return rm_samplers.Add(s);}
// TextureID Add(Texture * t ){return rm_textures.Add(t);}
RenderableID Add(Renderable * r ){return rm_renderables.Add(r);}
StaticMeshID Add(StaticMesh * sm ){return rm_static_mesh.Add(sm);}
@@ -164,7 +163,6 @@ public: //Get
Primitive * GetPrimitive (const PrimitiveID &id){return rm_primitives.Get(id);}
DeviceBuffer * GetBuffer (const BufferID &id){return rm_buffers.Get(id);}
Sampler * GetSampler (const SamplerID &id){return rm_samplers.Get(id);}
// Texture * GetTexture (const TextureID &id){return rm_textures.Get(id);}
Renderable * GetRenderable (const RenderableID &id){return rm_renderables.Get(id);}
StaticMesh * GetStaticMesh (const StaticMeshID &id){return rm_static_mesh.Get(id);}
@@ -177,7 +175,6 @@ public: //Release
void Release(Primitive * p ){rm_primitives.Release(p);}
void Release(DeviceBuffer * buf ){rm_buffers.Release(buf);}
void Release(Sampler * s ){rm_samplers.Release(s);}
// void Release(Texture * t ){rm_textures.Release(t);}
void Release(Renderable * r ){rm_renderables.Release(r);}
void Release(StaticMesh * sm ){rm_static_mesh.Release(sm);}

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@@ -11,11 +11,14 @@ VK_NAMESPACE_BEGIN
BitmapData *LoadBitmapFromFile(const OSString &filename);
using TextureID=int;
class Texture
{
protected:
TextureManager *manager;
TextureID texture_id;
VkDevice device;
TextureData *data;
@@ -23,6 +26,7 @@ protected:
public:
TextureManager * GetManager () {return manager;}
const TextureID GetID ()const noexcept {return texture_id;}
TextureData * GetData () {return data;}
@@ -44,9 +48,10 @@ public:
public:
Texture(TextureManager *tm,TextureData *td)
Texture(TextureManager *tm,const TextureID &id,TextureData *td)
{
manager=tm;
texture_id=id;
data=td;
}

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@@ -17,10 +17,8 @@ public:
public:
GraphManager(GPUDevice *dev)
{
device=dev;
}
GraphManager(GPUDevice *dev){device=dev;}
virtual ~GraphManager()=default;
};//class GraphManager
VK_NAMESPACE_END

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@@ -6,26 +6,38 @@
#include<hgl/type/RectScope.h>
#include<hgl/type/object/ObjectBaseInfo.h>
#include<hgl/graph/ImageRegion.h>
#include<hgl/graph/VKTexture.h>
VK_NAMESPACE_BEGIN
using TextureID =int;
class TextureManager:public GraphManager
{
DeviceQueue *texture_queue;
TextureCmdBuffer *texture_cmd_buf;
private:
TextureID texture_serial;
const TextureID AcquireID(){return texture_serial++;} ///<取得一个新的纹理ID
private:
SortedSet<VkImage> image_set;
SortedSet<Texture *> texture_set; ///<纹理合集
Map<TextureID,Texture *> texture_by_id;
Map<OSString,Texture *> texture_by_name;
private:
DeviceQueue *texture_queue;
TextureCmdBuffer *texture_cmd_buf;
const TextureID Add(Texture *);
const TextureID Add(Texture *,const OSString &);
public:
TextureManager();
TextureManager(GPUDevice *);
virtual ~TextureManager();
public: //Buffer