use VBOAccessData instead of PrimitiveVertexBuffer, use VBOAccessMap instead of PVBMap

This commit is contained in:
2024-04-23 03:32:25 +08:00
parent f0c47cd4f1
commit acb69d3bf5
5 changed files with 34 additions and 56 deletions

View File

@@ -43,6 +43,8 @@ namespace hgl
VkDeviceSize offset;
VkDeviceSize size;
void *map_ptr;
public:
CompOperatorMemcmp(const VBOAccessData &);