first version of VertexDataManager.h
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@@ -13,6 +13,10 @@ SET(SG_VAD_SOURCE ${SG_INCLUDE_PATH}/VertexAttribData.h
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SOURCE_GROUP("VertexAttribData" FILES ${SG_VAD_SOURCE})
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SET(SG_VDM_SOURCE ${SG_INCLUDE_PATH}/VertexDataManager.h)
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SOURCE_GROUP("VertexDataManager" FILES ${SG_VDM_SOURCE})
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SET(TILE_SOURCE ${SG_INCLUDE_PATH}/TileData.h
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TileData.cpp)
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@@ -303,6 +307,7 @@ add_cm_library(ULRE.SceneGraph "ULRE" ${SCENE_GRAPH_HEADER}
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${SG_TEXTURE_SOURCE}
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${TILE_SOURCE}
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${SG_VAD_SOURCE}
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${SG_VDM_SOURCE}
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# ${FONT_MANAGE_SOURCE}
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# ${FONT_SOURCE}
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