finished auto bound GlobalDescriptor
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@@ -125,7 +125,7 @@ bool RenderCmdBuffer::BindDescriptorSets(Renderable *ri)
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if((DescriptorSetType)i==DescriptorSetType::PerObject)
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{
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dynamic_count=mp->GetCount();
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dynamic_count=mp->GetBoundCount();
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dynamic_offset=hgl_zero_new<uint32_t>(dynamic_count);
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}
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