finished auto bound GlobalDescriptor
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@@ -125,7 +125,7 @@ bool RenderCmdBuffer::BindDescriptorSets(Renderable *ri)
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if((DescriptorSetType)i==DescriptorSetType::PerObject)
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{
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dynamic_count=mp->GetCount();
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dynamic_count=mp->GetBoundCount();
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dynamic_offset=hgl_zero_new<uint32_t>(dynamic_count);
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}
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@@ -97,7 +97,7 @@ Material *GPUDevice::CreateMaterial(const UTF8String &mtl_name,ShaderModuleMap *
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data->name =mtl_name;
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data->shader_maps =shader_maps;
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data->desc_manager =desc_manager;
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data->desc_manager =desc_manager;
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data->vertex_input =vi;
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CreateShaderStageList(data->shader_stage_list,shader_maps);
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