finished auto bound GlobalDescriptor
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@@ -5,6 +5,7 @@
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#include<hgl/shadergen/ShaderCreateInfoGeometry.h>
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#include<hgl/shadergen/ShaderCreateInfoFragment.h>
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#include<hgl/shadergen/ShaderCreateInfoMap.h>
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#include<hgl/graph/mtl/StdMaterial.h>
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#include<hgl/graph/VKSamplerType.h>
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namespace hgl{namespace graph{
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@@ -19,7 +20,7 @@ protected:
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uint32_t shader_stage; ///<着色器阶段
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MaterialDescriptorInfo mdm; ///<材质描述符管理器
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MaterialDescriptorInfo mdi; ///<材质描述符管理器
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ShaderCreateInfoMap shader_map; ///<着色器列表
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@@ -52,12 +53,24 @@ public:
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~MaterialCreateInfo()=default;
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bool AddStruct(const AnsiString &ubo_typename,const AnsiString &codes);
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bool AddStruct(const GlobalDescriptor::ShaderStruct &ss)
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{
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return AddStruct(ss.struct_name,ss.codes);
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}
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bool AddUBO(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const AnsiString &type_name,const AnsiString &name);
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bool AddSampler(const VkShaderStageFlagBits flag_bits,const DescriptorSetType set_type,const SamplerType &st,const AnsiString &name);
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bool AddUBO(const VkShaderStageFlagBits flag_bits,const GlobalDescriptor::ShaderStruct &ss)
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{
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if(!mdi.hasStruct(ss.struct_name))
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mdi.AddStruct(ss.struct_name,ss.codes);
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return AddUBO(flag_bits,DescriptorSetType::Global,ss.struct_name,ss.name);
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}
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bool CreateShader();
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const MaterialDescriptorInfo &GetMDI()const{return mdm;}
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const MaterialDescriptorInfo &GetMDI()const{return mdi;}
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};//class MaterialCreateInfo
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}}//namespace hgl::graph
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@@ -17,7 +17,7 @@ protected:
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VkShaderStageFlagBits shader_stage; ///<着色器阶段
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MaterialDescriptorInfo *mdm;
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MaterialDescriptorInfo *mdi;
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protected:
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