finished auto bound GlobalDescriptor
This commit is contained in:
@@ -12,8 +12,50 @@ enum class CoordinateSystem2D
|
||||
Ortho //左上角为0,0;右下角为(width-1),(height-1)
|
||||
};
|
||||
|
||||
namespace GlobalShaderUBO
|
||||
namespace GlobalDescriptor
|
||||
{
|
||||
constexpr const char ViewportInfo[]="ViewportInfo";
|
||||
constexpr const char CameraInfo[]="CameraInfo";
|
||||
struct ShaderStruct
|
||||
{
|
||||
const char *struct_name;
|
||||
const char *name;
|
||||
const char *codes;
|
||||
};
|
||||
|
||||
constexpr const ShaderStruct ViewportInfo=
|
||||
{
|
||||
"ViewportInfo",
|
||||
"viewport",
|
||||
|
||||
R"(
|
||||
mat4 ortho_matrix;
|
||||
|
||||
vec2 canvas_resolution;
|
||||
vec2 viewport_resolution;
|
||||
vec2 inv_viewport_resolution;
|
||||
)"
|
||||
};
|
||||
|
||||
constexpr const ShaderStruct CameraInfo=
|
||||
{
|
||||
"CameraInfo",
|
||||
"camera",
|
||||
|
||||
R"(
|
||||
mat4 projection;
|
||||
mat4 inverse_projection;
|
||||
|
||||
mat4 view;
|
||||
mat4 inverse_view;
|
||||
|
||||
mat4 vp;
|
||||
mat4 inverse_vp;
|
||||
|
||||
mat4 sky;
|
||||
|
||||
vec3 pos; //eye
|
||||
vec3 view_line; //pos-target
|
||||
vec3 world_up;
|
||||
|
||||
float znear,zfar;)"
|
||||
};
|
||||
}
|
||||
|
Reference in New Issue
Block a user