added VKIndirectCommandBuffer.cpp and other codes.
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@@ -4,34 +4,85 @@
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VK_NAMESPACE_BEGIN
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template<typename T>
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class IndirectCommandBuffer:public DeviceBuffer
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{
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protected:
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uint32_t max_count;
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uint32_t stride;
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public:
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const uint32_t GetMaxCount ()const{ return max_count; } ///<取得最大指令数
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const uint32_t GetCommandLength()const{ return sizeof(T); } ///<取得单个指令的长度字节数
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const VkDeviceSize GetTotalBytes ()const{ return sizeof(T)*max_count; } ///<取得缓冲区总计字节数
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private:
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friend class GPUDevice;
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IndirectCommandBuffer(VkDevice d,const DeviceBufferData &vb,const uint32_t mc,const uint32_t s):DeviceBuffer(d,vb)
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IndirectCommandBuffer(VkDevice d,const DeviceBufferData &vb,const uint32_t mc):DeviceBuffer(d,vb)
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{
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max_count=mc;
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stride=s;
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}
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~IndirectCommandBuffer()=default;
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public:
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const uint32_t GetMaxCount ()const { return max_count; }
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virtual ~IndirectCommandBuffer()=default;
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T * MapCmd () {return (T *)Map();}
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void * Map (VkDeviceSize start,VkDeviceSize size) override{return DeviceBuffer::Map(start*sizeof(T),size*sizeof(T));}
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T * MapCmd (VkDeviceSize start,VkDeviceSize size) {return (T *)Map(start,size);}
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const VkDeviceSize GetTotalBytes()const { return stride*max_count; }
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void * Map (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Map(start*stride,size*stride);}
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void Flush (VkDeviceSize start,VkDeviceSize size) override {return DeviceBuffer::Flush(start*stride,size*stride);}
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void Flush (VkDeviceSize size) override {return DeviceBuffer::Flush(size*stride);}
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void Flush (VkDeviceSize start,VkDeviceSize size) override{return DeviceBuffer::Flush(start*sizeof(T),size*sizeof(T));}
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void Flush (VkDeviceSize size) override{return DeviceBuffer::Flush(size*sizeof(T));}
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bool Write (const void *ptr,uint32_t start,uint32_t size) override {return DeviceBuffer::Write(ptr,start*stride,size*stride);}
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bool Write (const void *ptr,uint32_t size) override {return DeviceBuffer::Write(ptr,0,size*stride);}
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bool Write (const void *ptr,uint32_t start,uint32_t size) override{return DeviceBuffer::Write(ptr,start*sizeof(T),size*sizeof(T));}
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bool Write (const void *ptr,uint32_t size) override{return DeviceBuffer::Write(ptr,0,size*sizeof(T));}
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bool WriteCmd(const T *ptr,uint32_t start,uint32_t size) {return DeviceBuffer::Write(ptr,start*sizeof(T),size*sizeof(T));}
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bool WriteCmd(const T *ptr,uint32_t size) {return DeviceBuffer::Write(ptr,0,size*sizeof(T));}
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};//class IndirectCommandBuffer:public DeviceBuffer
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class IndirectDrawBuffer:public IndirectCommandBuffer<VkDrawIndirectCommand>
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{
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friend class GPUDevice;
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public:
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using IndirectCommandBuffer<VkDrawIndirectCommand>::IndirectCommandBuffer;
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void Draw(VkCommandBuffer cmd_buf,uint32_t offset,uint32_t draw_count,uint32_t stride) const
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{
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vkCmdDrawIndirect(cmd_buf,buf.buffer,offset,draw_count,stride);
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}
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};//class IndirectDrawBuffer:public IndirectCommandBuffer<VkDrawIndirectCommand>
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class IndirectDrawIndexedBuffer:public IndirectCommandBuffer<VkDrawIndexedIndirectCommand>
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{
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friend class GPUDevice;
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public:
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using IndirectCommandBuffer<VkDrawIndexedIndirectCommand>::IndirectCommandBuffer;
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void DrawIndexed(VkCommandBuffer cmd_buf,uint32_t offset,uint32_t draw_count,uint32_t stride) const
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{
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vkCmdDrawIndexedIndirect(cmd_buf,buf.buffer,offset,draw_count,stride);
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}
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};//class IndirectDrawIndexedBuffer:public IndirectCommandBuffer<VkDrawIndexedIndirectCommand>
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class IndirectDispatchBuffer:public IndirectCommandBuffer<VkDispatchIndirectCommand>
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{
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friend class GPUDevice;
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public:
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using IndirectCommandBuffer<VkDispatchIndirectCommand>::IndirectCommandBuffer;
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void Dispatch(VkCommandBuffer cmd_buf,uint32_t offset) const
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{
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vkCmdDispatchIndirect(cmd_buf,buf.buffer,offset);
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}
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};//class IndirectDispatchBuffer:public IndirectCommandBuffer<VkDispatchIndirectCommand>
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VK_NAMESPACE_END
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